﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace Assets.Scripts
{
    class SpriteSheet
    {
        //private Texture2D mSheet;
        public int Width
        { get; set; }
        public int Height
        { get; set; }

        public SpriteSheet(Texture2D spriteSheet)
        {
            //mSheet = spriteSheet;
            Width = spriteSheet.width;
            Height = spriteSheet.height;
        }
    }
}
